Monklin Creature Profile

Hey everybody;

For those of you that ever had the interest in using any assets from our game, or want to follow along or even play in this wacky world that has been made, I made a quick little creature profile for the ever adorable and infamous Monklin. I plan to produce more information about various creatures and characters from this world.

If any of you have any interests or questions, feel free to reach us here on our website, or on our instagram or twitter or whatever other social media extensions we have, and I would be happy to answer any questions and put out any sort of requested content pertaining to the campaign. I am also interested in any feedback about the campaign or anything else we produce.

Thank you all for listening and enjoying these adventures with us, and I hope you all enjoy these fuzzy little abominations.

Monklin

Small humanoid (goblinoid), chaotic neutral

Armor Class 12

Hit Points 7 (2d6)

Speed 30 ft, climb 30 ft

Str Dex Con Int Wis Cha

8 14 11 8 10 8

Skills Stealth +6

Senses Darkvision 60 ft, passive Perception 10

Languages Goblin/Monklin

Challenge 1/4 (60 XP)

Nimble Escape. The monklin can take the Disengage or Hide action as a bonus action on each of its turns.

Prehensile Feet. The monklins have thumbed feet that they can use to carry objects that weigh no more than 5 pounds. They are unable to use their feet to hold weapons to be used in combat, but can use their feet for other mundane tasks like picking up an object, opening a door, or retrieving stowed items that are contained in pockets or packs.

Prehensile Tail. The monklins have a long, flexible tail that they can use to carry objects that weigh no more than 5 pounds. They are unable to use their tails to hold weapons to be used in combat, but can use the tail for other mundane tasks like picking up an object, opening a door, or retrieving stowed items that are contained in pockets or packs.

Actions

Bite, Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit 1 (1d4 - 1) piercing damage.

The Unwritten Code of Adventuring

The Unwritten Code of Adventuring; A collection of codes of conduct for convenience and to coordinate cooperation to capitalize on any campaign.

Brand New and Shit..

hey everybody and welcome to our brand new site. no real rules here so have fun and represent the podcast! We don't care if you're crude, you are in a safespace for assholes just don't be a dick. :'D

if you want to, please tell us about yourself like how you found us, and as always Enjoy!