The Unwritten Code of Adventuring

Created by: Matt Walker

1. Thou Shalt Not Leave A Comrade Behind.

2. Thou Shalt Always Have Undead Turners or Rebukers.

3. Thou Shalt Not Be A Harlot/Wench.

4. Thou Shalt Be Prepared.

5. It Could Always Be Worse, Don’t Lose Hope.

6. Thou Shalt Always Have Rope.

7. Thou Shalt Not Travel Alone.

8. Thou Shalt Not Disrespect The Cloud Titan.

9. Thou Shalt Always Stick Together.

10. Thou Shalt Always Be Cautious.

11. Thou Shalt Always Be Aware.

12. Thou Shalt Never Underestimate A Foe.

13. Thou Shalt Always Have A Escape Plan.

14. Thou Shalt Always Search For Traps.

15. Thou Shalt Always Look For Secret Doors.

16. Thou Shalt Always Search For False Bottoms.

17. Alcohol Has Many Awesome Uses.

(Ex. Get Drunk, Get Others Drunk, Sterilize Wounds, Start Fires, Solvent or Thinner, to Kill Bacteria in Questionable Liquids, ect.)

18. Thou Shalt Always Have Extra String If Using A Bow.

19. Thou Shalt Carry Smelling Salts.

20. Thou Shalt Avoid Idiots Unless Using Them As Meat Shields.

21. Thou Shalt Always Search For Treasure.

22. Thou Shalt Always Have A Healer.

23. Thou Shalt Always Have Fun.

24. Thou Shalt Never Speak Of The Unwritten Code Of Adventuring; Only Recite Individual Rules.

25. Thou Shalt Always Have Rations.

26. Thou Shalt Be In Favor With Their Deity.

(Or be screwed over…)

27. Thou Shalt Distribute Loot Fairly.

28. Thou Shalt Not Mess With Extraplanars.

29. Thou Shalt ALWAYS Hit On Hot Wench’s.

30. THOU SHALT NOT GO ASS TO MOUTH!